I'm going to change the future with my own hands!
~ Silver the Hedgehog

Silver psychic blast by nibroc rock-d9arqrh

Credit to Nibroc-Rock

Super silver legacy render by nibroc rock-daucn78

Credit to Nibroc-Rock


Silver the Hedgehog (シルバー・ザ・ヘッジホッグ Shirubā za Hejjihoggu) is a fictional character from the Sonic the Hedgehog series. He is an anthropomorphic hedgehog hailing from at least two hundred years into the future where his role is to protect his time by changing the catastrophes of the past, thus preventing the ruining of his era. To aid him, Silver makes use of his psychokinesis, an ability from his time that is considered the norm, which allows him to move objects with the power of his mind.

Powers and Stats

Tier: 5-A | High 5-A | 2-B

Name: Silver the Hedgehog, Silver

Origin: Sonic the Hedgehog

Gender: Male

Age: 14

Classification: Anthropomorphic Hedgehog

Powers and Abilities: Superhuman Physical Characteristics, Psychokinesis, Energy ManipulationTime TravelFlight via Telekinesis, Teleportation, Spin Dash, Homing Attack, Status Effect Inducement (Can induce vertigo and paralysis), Can warp space to move "through" objects | All of the previous abilities on a massively enhanced scale, True Flight, Invulnerability, Aura, Forcefield Creation (Can generate a shield of psychokinetic energy that can catch projectiles and hurl them back with great force), Resistance to Death Inducement and Void Manipulation

Attack Potency: Large Planet level (Can fight on par with the likes of Sonic and Shadow, whom are superior to the Nega-Wisp Armor) | Dwarf Star level (With his psychokinesis, he halted replicas of Chaos, Shadow, and Zavok) | Multiverse level (Fought and defeated Solaris alongside Super Sonic and Super Shadow)

Speed: FTL+ (Can fight toe-to-toe with Sonic and Shadow without issue and could easily keep pace with Sonic in Generations. | FTL+ | Immeasurable (Should be about equal to Super Sonic and kept pace with Solaris)

Lifting Strength: At least Class 50 physically. Class M with telekinesis (Gathered a building to city-block-sized ball of heavy debris and hurled it down a street without showing any signs of fatigue). Immeasurable as Super Silver 

Striking Strength: Large Planet Class | Dwarf Star Class | Multiversal

Durability: Large Planet level | Dwarf Star level | Multiverse level

Stamina: High (Matched Sonic and Shadow), Limitless as Super Silver

Range: Standard melee range. Hundreds of meters his abilities. | Standard melee range. Multiversal with his abilities.

Standard Equipment: The Chaos Emeralds

Intelligence: Capable of going toe to toe with the likes of Sonic and Shadow, using his Psychokinesis as resourcefully as possible in attempt to avoid wasting time (quickly taking up on chances to end opponents when the possibility arises)

Weaknesses: Silver can be rather naive at times, and overusing his telekinesis fatigues him.

Notable Attacks/Techniques:

  • Psychokinesis: The primary application of his powers, Silver picks up nearby objects and throws them as projectiles to bombard an opponent from a distance. Should his opponent get close he can also target them directly and throw them backward to force his foe to play catch-up. he can also use this ability on himself to simulate flight and can move himself at speeds comparable to Sonic and shadow.
    • Psycho Smash: One of his signature attacks, Silver charges up psychic energy in his body before releasing a powerful burst of psychokinetic power that knocks foes far away. Those caught in its path are paralyzed and flung helplessly across a distance proportional to the time spent charging.
    • Psycho Shock: Silver jumps into the air and charges psychokinetic energy in his hand. Once he lands on the ground, Silver places the palm of his hand on the ground and releases a psychokinetic shock-wave that paralyzes nearby enemies and knock their projectiles away.
    • Psychic Knife: Flings a wave of psychokinetic energy that emits electrical charges, paralyzing foes on contact.
    • Teleport Dash: A psychic jump that warps space to, allowing Silver to move quickly "through" an enemy or an enemy attack. This technique can be utilized in rapid succession, allowing Silver to become virtually untouchable through conventional means.
    • ESP/Psychic Control: Silver places both hands on his forehead, charging up energy before releasing in it a massive dome that induces vertigo on all opponents, rendering them incapable of moving properly and allowing Silver to zip past them or pummel them without retaliation.
  • Spin Attack: Like Sonic and Shadow, Silver is able to quickly curl up into a ball and spin while moving to attack opponents and mow down obstacles.
  • Spin Dash: Silver curls up into a ball as her normally does but spins in place to build up speed for ramming a target at extremely high speeds.
  • Homing Dash: An aerial version of the Spin Dash that homes in on its target.

Key: Base (Sonic 06 to Sonic Generations) | Base (Sonic Forces and onward) | Super Silver (Sonic the Hedgehog 2006)


Notable Victories:

Notable Losses:

Inconclusive Matches: