Summary []
Sho Minamimoto is the maths-obsessed GM (Game Master) of the second week of the Reaper's Game that Neku participated in.
Unlike other GMs, he spent most of the week trying to make Taboo Noise and trying to kill the Composer so he can take their place as ruler of Shibuya. This led to him being a target for both Players and other Reapers.
After he loses to Neku and Joshua he tries to use his Level-i Flare to kill them both, however, Joshua tanked the blast for Neku and Sho erased himself. He was later resurrected by his Taboo Sigil into to his Taboo form which made him even stronger.
Powers and Stats[]
Tier: Low 2-C, much Higher with his Level-i Flare | Low 2-C | High 2-A | High 2-A | High 2-A
Name: Sho Minamimoto
Origin: The World Ends With You
Gender: Male
Age: 18
Classification: Reaper, Game Master, Taboo Noise
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1, 2 & 7, It's mentioned by Shoka that the Players of the game can't die by normal means such as drowning or falling from a large height), Flight, Teleportation, Energy Manipulation, Energy Projection, Transformation (Into Leo Cantus and Leo Cantus Armo), Analytical Prediction (Can lock onto an opponent and predict their next move), Absorption, Resurrection (Conceptual, Using the Taboo Sigil, Sho can resurrect himself after being erased), Soul Manipulation, Mind Manipulation, Matter Manipulation, Conceptual Manipulation (Type 2, Can manipulate Soul which makes up everything and is described as Abstract Matter), Invisibility, Intangibility, Non-Corporeal, Soul Manipulation, Mind Manipulation, Existence Erasure (Can erase Abstract Matter from existence just by defeating them), Telekinesis, Fire Manipulation, Air Manipulation, Ice Manipulation, Energy Projection, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Light Manipulation, Darkness Manipulation, Healing, Forcefield Creation, Explosion Manipulation, Statistics Reduction, Status Effect Inducement, Poison Manipulation, Paralysis Inducement, Life Manipulation (Can drain the life of his opponent), Paralysis Inducement, Astroremkinesis, Chain Manipulation, Time Manipulation (Sho has a variety of Pins that allow him to control the elements of fire, water, ice, wind, earth, electricity, metal, manipulate the weather to cause rain or call down lightning bolts, make bombs with various effects, fire out powerful beams of energy, throw darts, needles and bubbles of various elements, create chains that wrap up the opponent, create areas of hazardous elements such as lava, electricity and intense gravity, create blackholes, makes swords out of energy or other elements, telekinetically lift objects, make forcefields and a healing aura that recovers the health of him and his allies and even slow down or stop time for his opponent), Time Travel (Can travel through time in order to save himself or his allies), Time Stop, Invisibility, Intangibility (While in the UG, Players are completely invisible and intangible to everyone in the RG), Resistance to Soul Manipulation, Mind Manipulation, Mind Control, Mind Reading (The Player Pin that Sho has prevents other people from reading or controlling Sho's mind)
Attack Potency: Universe Level+ (Can exist in the UG which is described as a high plane of existence when compared to the RG), much Higher with his Level-i Flare (This attack was used to obliterate Sho and would've obliterated Neku if it hit him) | Universe Level+ (Is stronger than his base form) | High Multiverse Level+ (Beat both Neku and Beat, Stated by Konishi that he would be able to kill Kitaniji or at least fatally wound him) | High Multiverse Level+ (Is stronger than he was before, Is comparable to Rindo) | High Multiverse Level+ (Is stronger than his base form)
Speed: FTL (Is comparable to Neku and Joshua who can send to Moon crashing down into the Earth at this speed) | FTL (Is faster than he was before) | FTL (Should be faster than he was before) | FTL (Is faster than he was before, Is comparable to Rindo) | FTL (Should be faster than he was before)
Lifting Strength: Class Z (Scales to Neku and Joshua who could move the Moon with their powers) | Class Z (Is stronger than he was before) | Class Z (Is stronger than he was before) | Class Z (Is stronger than he was before) | Class Z (Is stronger than he was before)
Striking Strength: Universe Level+ | Universe Level+ | Multiverse Level+ | Multiverse Level+ | Multiverse Level+
Durability: Universe Level+ | Universe Level+ | Multiverse Level+ | Multiverse Level+ | Multiverse Level+
Stamina: Superhuman
Range: Standard melee range to Several Metres
Standard Equipment: Megaphone, Noise, Taboo Noise, Pins
Intelligence: Genius (Can effortlessly recite the first 156 digits of pi, Figured out the Composer is)
Weaknesses: His massive ego has led to his defeat two separate times, His Level-i Flare kills him with the sheer force of the attack, His Taboo Sigil requires prep time and in some cases outside help
Notable Attacks/Techniques:
- Noise: Noise are monsters made from the ambient energy they are used to kill other Players when Reapers are unable to due to the rules of the game.
- Taboo Noise: Taboo Noise are a much stronger version of normal Noise, however, they are much harder to control.
- Level-i Flare: Sho's ultimate attack. Sho fires a massive energy blast that obliterates his opponent. This attack's downside is that it kills Sho as well.
- Leo Cantus: Sho's Noise form. This form is more physically oriented with most of its attacks coming from its punches and kicks. Unlike other Reapers, Sho has shown the ability to effortlessly switch between his Reaper form and his Noise form. Sho can turn his Noise form Taboo by absorbing Taboo Noise.
- Leo Cantus Armo: Sho's upgraded Noise form. Just like Leo Cantus, it is physically oriented and specialises in punches and kicks, Sho also uses his mind to lock onto an opponent and predict their next move, dodging and countering at the right time. This form can also gain flaming armour, protecting him from attacks and can be launched off to make a powerful fire attack.
- Taboo Sigil: The Sigil that Sho had placed down ahead of time allows him to be resurrected after death. A single sigil can only be used once. After being revived Sho is in his Taboo form which is even stronger than his base form.
- Pins: Sho is able to use multiple pins to achieve multiple effects.
- Mom's Secret Ingredient: Mom's Secret Ingredient is a pin that allows Sho to form a poisonous bomb in his hands before throwing it at the opponent.
- A Mysterious Gift: A Mysterious Gift is a pin that allows Sho to form a large poisonous bomb in his hands before throwing it at the opponent.
- Topo the Generous: Topo the Generous is a pin that allows Sho to form a bomb in his hands before throwing it at the opponent.
- Once Upon a Dream: Once Upon a Dream is a pin that allows Sho to form a large bomb in his hands before throwing it at the opponent.
- Music of the Woods: Music of the Woods is a pin that allows Sho to form a sound bomb in his hands before throwing it at the opponent.
- The World Within: The World Within is a pin that allows Sho to form a light bomb in his hands before throwing it at the opponent.
- Topo the Ingenious: Topo the Ingenious is a pin that allows Sho to form a large light bomb in his hands before throwing it at the opponent.
- My Precious Moments: My Precious Moments is a pin that allows Sho to form a bomb that stops time in his hands before throwing it at the opponent.
- Topo the Beloved: Topo the Beloved is a pin that allows Sho to form a large bomb that stops time in his hands before throwing it at the opponent.
- Balloon Trip: Balloon Trip is a pin that allows Sho to launch a volley of eight explosive missiles at the opponent.
- Riled-Up Ribbon: Riled-Up Ribbon is a pin that allows Sho to launch a volley of ten explosive missiles at the opponent.
- Topo the Talented: Topo the Talented is a pin that allows Sho to launch a volley of eight sound missiles at the opponent.
- A Forlorn Treasure: A Forlorn Treasure is a pin that allows Sho to launch a volley of eight darkness missiles at the opponent.
- Cave of Secrets: Cave of Secrets is a pin that allows Sho to launch a volley of ten darkness missiles at the opponent.
- Petals of Love: Petals of Love is a pin that allows Sho to fire a burning laser at the opponent.
- Topo the Adventure: Topo the Adventure is a pin that allows Sho to fire a large burning laser at the opponent.
- An Inseparable Pair: An Inseparable Pair is a pin that allows Sho to fire a gravity laser at the opponent.
- Fairytale Memories: Fairytale Memories is a pin that allows Sho to fire an icy laser at the opponent.
- Top o' Topo: Top o' Topo is a pin that allows Sho to fire an electrical laser at the opponent.
- The Prismatic Princess: The Prismatic Princess is a pin that allows Sho to fire a large light laser at the opponent.
- The Benevolent King: The Benevolent King is a pin that allows Sho to fire a giant light laser at the opponent.
- Hammond's New House: Hammond's New House is a pin that allows Sho to fire two darkness lasers at the opponent.
- Topo the Famished: Topo the Famished is a pin that allows Sho to fire three icy lasers at the opponent.
- The Enchanted Baker: The Enchanted Baker is a pin that allows Sho to fire five icy lasers at the opponent.
- Joli Bécot: Joli Bécot is a pin that allows Sho to deliver a powerful flying kick to the opponent.
- Angelic Kick: Angelic Kick is a pin that allows Sho to deliver a powerful flying kick to the opponent.
- Soul Ablaze: Soul Ablaze is a pin that allows Sho to deliver a powerful fiery flying kick to the opponent.
- Killer Princess: Killer Princess is a pin that allows Sho to deliver a powerful fiery flying kick to the opponent.
- Gust of Gorgeous: Gust of Gorgeous is a pin that allows Sho to deliver a powerful flying wind kick to the opponent.
- Wicked Wind: Wicked Wind is a pin that allows Sho to deliver a powerful flying wind kick to the opponent.
- Sistah Subwoofer: Sistah Subwoofer is a pin that allows Sho to deliver a powerful flying sound kick to the opponent.
- Disco Divekick: Disco Divekick is a pin that allows Sho to deliver a powerful flying sound kick to the opponent.
- Pink Matador: Pink Matador is a pin that allows Sho to dunk a ball of electricity on the opponent.
- Electric Manicure: Electric Manicure is a pin that allows Sho to dunk a large ball of electricity on the opponent.
- Bolt of Beauty: Bolt of Beauty is a pin that allows Sho to dunk a giant ball of electricity on the opponent.
- Marvelous Crash: Marvelous Crash is a pin that allows Sho to dunk a boulder on the opponent.
- Crater's Kiss: Crater's Kiss is a pin that allows Sho to dunk a large boulder on the opponent.
- Cranberry Crystal: Cranberry Crystal is a pin that allows Sho to dunk a giant boulder on the opponent.
- Cherry Bomb: Cherry Bomb is a pin that allows Sho to dunk a vehicle on the opponent.
- Jealous Rage: Jealous Rage is a pin that allows Sho to dunk a large vehicle on the opponent.
- Bad Romance: Bad Romance is a pin that allows Sho to dunk a giant vehicle on the opponent.
- Seductive Snare: Seductive Snare is a pin that allows Sho to telekinetically grab and throw around the opponent.
- Deadly Fragrance: Deadly Fragrance is a pin that allows Sho to telekinetically grab and throw around the opponent.
- Grin Reaper: Grin Reaper is a pin that allows Sho to punch the opponent rapidly with large metal fists.
- Grunge Punch: Grunge Punch is a pin that allows Sho to punch the opponent rapidly with large metal fists.
- Jungle King: Jungle King is a pin that allows Sho to punch the opponent rapidly with large fiery fists.
- Primal Roar: Primal Roar is a pin that allows Sho to punch the opponent rapidly with large fiery fists.
- Right Claw: Right Claw is a pin that allows Sho to punch the opponent rapidly with large sound fists.
- Wicked Howl: Wicked Howl is a pin that allows Sho to punch the opponent rapidly with large sound fists.
- Tigres Assemble!: Tigres Assemble! is a pin that allows Sho to punch the opponent rapidly with large metal fists.
- Rock 'n' Rock: Rock 'n' Rock is a pin that allows Sho to punch the opponent rapidly with large earth fists.
- Crusher Rush: Crusher Rush is a pin that allows Sho to punch the opponent rapidly with large earth fists.
- Mosh 'n' Mash: Mosh 'n' Mash is a pin that allows Sho to punch the opponent rapidly with large fiery fists.
- Fangs of Ice: Grin Reaper is a pin that allows Sho to punch the opponent rapidly with large ice fists.
- Slashcicle: Slashcicle is a pin that allows Sho to punch the opponent rapidly with large ice fists.
- Tigre Punks: Tigre Punks is a pin that allows Sho to heal his allies over time.
- Bright Chord: Bright Chord is a pin that allows Sho to heal his allies over time.
- Clawed Guardian: Clawed Guardian is a pin that allows Sho to heal his allies over time.
- Bootleg Tune: Bootleg Tune is a pin that allows Sho to boost how much damage he and his teammates do.
- Headliner: Headliner is a pin that allows Sho to boost how much damage he and his teammates do.
- Discordance: Discordance is a pin that allows Sho to fill up his Groove Guage.
- Maiden Beat: Maiden Beat is a pin that allows Sho to fill up his Groove Guage.
- Blizzard Bunny: Blizzard Bunny is a pin that allows Sho to shoot out eight icy explosive arrows at the opponent.
- Frosty Friendship: Frosty Friendship is a pin that allows Sho to shoot out twelve icy explosive arrows at the opponent.
- Stellar Self-Portrait: Stellar Self-Portrait is a pin that allows Sho to shoot out eight stone explosive arrows at the opponent.
- Gorgeous Gemstone: Gorgeous Gemstone is a pin that allows Sho to shoot out twelve stone explosive arrows at the opponent.
- Rapturous Rabbits: Rapturous Rabbits is a pin that allows Sho to shoot out eight explosive arrows at the opponent.
- Classical Cacophany: Classical Cacophany is a pin that allows Sho to shoot out twelve explosive arrows at the opponent.
- Magical Metamorphosis: Magical Metamorphosis is a pin that allows Sho to shoot out fifteen explosive arrows at the opponent.
- Cold Cony x Cony: Cold Cony x Cony is a pin that allows Sho to create a spiked pillar of ice beneath the opponent which shoots up and stabs the opponent.
- Glacial Getaway: Glacial Getaway is a pin that allows Sho to create a large spiked pillar of ice beneath the opponent which shoots up and stabs the opponent.
- Polar Princess: Polar Princess is a pin that allows Sho to create three spiked pillars of ice beneath the opponent which shoots up and stabs the opponent.
- Calamitous Candle: Calamitous Candle is a pin that allows Sho to create a large spiked pillar of fire beneath the opponent which shoots up and stabs the opponent.
- Creepy Crystal: Creepy Crystal is a pin that allows Sho to create three spiked pillars of stone beneath the opponent which shoots up and stabs the opponent.
- Velvet Vampire: Velvet Vampire is a pin that allows Sho to create five spiked pillars of stone beneath the opponent which shoots up and stabs the opponent.
- Bérangère Lapin: Bérangère Lapin is a pin that allows Sho to create two spiked pillars of light beneath the opponent which shoots up and stabs the opponent.
- Grégoire Lapin: Grégoire Lapin is a pin that allows Sho to create three spiked pillars of light beneath the opponent which shoots up and stabs the opponent.
- Righteous Rabbit: Righteous Rabbit is a pin that allows Sho to throw three large boomerangs at the opponent.
- Brooding Bunny: Brooding Bunny is a pin that allows Sho to throw five large boomerangs at the opponent.
- Seraphic Snow: Seraphic Snow is a pin that allows Sho to throw seven large icy boomerangs at the opponent.
- Melancony x Melancony: Melancony x Melancony is a pin that allows Sho to throw three giant boomerangs at the opponent.
- Cony x Cony: Cony x Cony is a pin that allows Sho to throw five giant boomerangs at the opponent.
- ShoGun Void: ShoGun Void is a pin that allows Sho to shoot out a spiked wire at his opponent and wraps them up in the chain.
- HanaDoki Void: HanaDoki Void is a pin that allows Sho to shoot out a large spiked wire at his opponent and wraps them up in the chain.
- EnJo Blaze: EnJo Blaze is a pin that allows Sho to shoot out two flaming spiked wires at his opponent and wraps them up in the chain.
- KoYo Blaze: KoYo Blaze is a pin that allows Sho to shoot out three flaming spiked wires at his opponent and wraps them up in the chain.
- Tsubaki Frost: Tsubaki Frost is a pin that allows Sho to shoot out two icy spiked wires at his opponent and wraps them up in the chain.
- HiGan Frost: HiGan Frost is a pin that allows Sho to shoot out two icy spiked wires at his opponent and wraps them up in the chain.
- InaZuma Surge: InaZuma Surge is a pin that allows Sho to shoot out four electrical spiked wires at his opponent and wraps them up in the chain.
- RaiJin Surge: RaiJin Surge is a pin that allows Sho to shoot out four electrical spiked wires at his opponent and wraps them up in the chain.
- HoGyoku Gleam: HoGyoku Gleam is a pin that allows Sho to shoot out three light spiked wires at his opponent and wraps them up in the chain.
- KeiRyu Epoch: KeiRyu Epoch is a pin that allows Sho to shoot out a spiked wire at his opponent and wraps them up in the chain and slows them down by manipulating time.
- SuiGen Void: SuiGen Void is a pin that allows Sho to shoot out a large number of homing swords at the opponent.
- KoCho Void: KoCho Void is a pin that allows Sho to shoot out a large number of homing swords at the opponent.
- ShiDare Shade: ShiDare Shade is a pin that allows Sho to shoot out a large number of homing darkness swords at the opponent.
- Tsuzumi Echo: Tsuzumi Echo is a pin that allows Sho to shoot out a number of homing sound swords at the opponent.
- KaChu Blaze: KaChu Blaze is a pin that allows Sho to turn the floor beneath the opponent into a flaming vortex.
- AkaFuji Blaze: AkaFuji Blaze is a pin that allows Sho to turn the floor beneath the opponent into a large flaming vortex.
- GoKa Blaze: GoKa Blaze is a pin that allows Sho to turn the floor beneath the opponent into a flaming vortex.
- AraUmi Gale: AraUmi Gale is a pin that allows Sho to create a large number of air blades that circle around Sho and harm any opponent they touch.
- FuJin Gale: FuJin Gale is a pin that allows Sho to create a large number of air blades that circle around Sho and harm any opponent they touch.
- IroGoi Gale: IroGoi Gale is a pin that allows Sho to create a large amount of debris that circles around Sho and harm any opponent they touch.
- ShoRyu Gleam: ShoRyu Gleam is a pin that allows Sho to create a large number of light swords that circle around Sho and harm any opponent they touch.
- Chain is Gonna Come: Chain is Gonna Come is a pin that allows Sho to place down bombs that explode after a few seconds and wrap up any opponent if they get caught in the blast.
- Back on the Chain Bang: Back on the Chain Bang is a pin that allows Sho to place down large bombs that explode after a few seconds and wrap up an opponent if they get caught in the blast.
- Boom in the Night: Boom in the Night is a pin that allows Sho to place down a giant bomb that explodes after a few seconds.
- Bee in Your Bomb-et: Bee in Your Bomb-et is a pin that allows Sho to place down small bombs that explode after a few seconds and create a black hole that sucks in all nearby opponents and confuses them.
- Bad to the Bomb: Bad to the Bomb is a pin that allows Sho to place down four small bombs that explode after a few seconds and poison the opponent if they get caught in the blast.
- Snake in the Blast: Snake in the Blast is a pin that allows Sho to place down six small bombs that explode after a few seconds and poison the opponent if they get caught in the blast.
- Out of Your Mine: Out of Your Mine is a pin that allows Sho to place down three small bombs that explode after a few seconds.
- Be of Two Mines: Be of Two Mines is a pin that allows Sho to place down five small bombs that explode after a few seconds.
- In the Snipeline: In the Snipeline is a pin that allows Sho to launch five homing missiles at the opponent.
- Don't Miss Your Shot: Don't Miss Your Shot is a pin that allows Sho to launch seven homing missiles at the opponent.
- Any Way You Snipe It: Any Way You Snipe It is a pin that allows Sho to launch eight homing missiles at the opponent and wrap up an opponent if they get caught in the blast.
- garagara: garagara is a pin that allows Sho to launch ten homing missiles at the opponent and wrap up an opponent if they get caught in the blast.
- Shot in the Dank: Shot in the Dank is a pin that allows Sho to launch eight homing missiles at the opponent and poison the opponent if they get caught in the blast.
- Fuel to the Fire: Fuel to the Fire is a pin that allows Sho to create a large number of homing fire swords at the opponent.
- Fire in the Belly: Fire in the Belly is a pin that allows Sho to create a large number of homing fire swords at the opponent.
- Ifs, Ands, or Bolts: Ifs, Ands, or Bolts is a pin that allows Sho to create a large number of homing electricity swords at the opponent.
- Sparks Will Fly: Sparks Will Fly is a pin that allows Sho to create a large number of homing electricity swords at the opponent.
- A Drawn Conclusion: A Drawn Conclusion is a pin that allows Sho to hold an opponent in place with a telekinetic chain.
- Gravving at the Straws: Gravving at the Straws is a pin that allows Sho to hold multiple opponents in place with telekinetic chains.
- Thunder and Lightning: Thunder and Lightning is a pin that allows Sho to call down bolts of lightning to strike the opponents.
- Caught in the Undertow: Caught in the Undertow is a pin that allows Sho to call down intense torrents of rain to strike the opponents.
- Let the Rain Fall Down: Let the Rain Fall Down is a pin that allows Sho to call down intense torrents of rain to strike the opponents.
- Taste of Poison Paradise: Taste of Poison Paradise is a pin that allows Sho to call down intense torrents of poisonous rain to strike the opponents and poison them.
- Diamonds in the Sky: Diamonds in the Sky is a pin that allows Sho to call down debris to fall down and strike the opponent.
- All Comes Crashing Down: All Comes Crashing Down is a pin that allows Sho to call down large debris to fall down and strike the opponent.
- Where I Break Free: Where I Break Free is a pin that allows Sho to shoot out chains at the opponent and wrap them up.
- What a Wicked Game: What a Wicked Game is a pin that allows Sho to shoot out bolts of lightning at the opponent.
- Born of Stormy Skies: Born of Stormy Skies is a pin that allows Sho to shoot out powerful bolts of lightning at the opponent.
- Lightning in My Hands: Lightning in My Hands is a pin that allows Sho to shoot out powerful bolts of lightning at the opponent.
- In the Stars Tonight: In the Stars Tonight is a pin that allows Sho to shoot out beams of light at the opponent.
- Blinded by the Light: Blinded by the Light is a pin that allows Sho to shoot out powerful beams of light at the opponent.
- In My Misery: In My Misery is a pin that allows Sho to shoot out beams of darkness at the opponent.
- What Can Never Be: What Can Never Be is a pin that allows Sho to shoot out a powerful shockwave at the opponent.
- Let the Storm Rage On: Let the Storm Rage On is a pin that allows Sho to shoot out a powerful shockwave of electricity at the opponent.
- Stay Gold: Stay Gold is a pin that allows Sho to shoot out a powerful shockwave of light at the opponent.
- Stay Beautiful: Stay Beautiful is a pin that allows Sho to shoot out a powerful shockwave of darkness at the opponent.
- Stuck in the Middle: Stuck in the Middle is a pin that allows Sho to shoot out a powerful shockwave of gravity at the opponent.
- Time in a Bottle: Time in a Bottle is a pin that allows Sho to shoot out a powerful shockwave of time at the opponent and slows down time.
- The Great Balloon Voyage: The Great Balloon Voyage is a pin that allows Sho to place down a bomb that explodes after a few seconds into a massive vortex of air.
- The Fluffy Ovine Cloud: The Fluffy Ovine Cloud is a pin that allows Sho to place down two large bombs that explode after a few seconds into a massive vortex of air.
- The Great Magma Escape: The Great Magma Escape is a pin that allows Sho to place down five bombs that explode after a few seconds.
- The Lonely Space Warrior: The Lonely Space Warrior is a pin that allows Sho to place down three large bombs that explodes after a few seconds and lets out small debris.
- The Great Lunar View: The Great Lunar View is a pin that allows Sho to place down two large bombs that explode after a few seconds and lets out debris.
- The Pyramids' Old Secrets: The Pyramids' Old Secrets is a pin that allows Sho to place down a large bomb that explodes after a few seconds and lets out large debris.
- The Ever-Moving Machine: The Ever-Moving Machine is a pin that allows Sho to place down five bombs that explode after a few seconds into a massive electrical shock.
- The Ever-Arctic Treasure: The Ever-Arctic Treasure is a pin that allows Sho to create four icy tornados that circle around him and harm any opponent they touch.
- A Moonlit Night Inside: A Moonlit Night Inside is a pin that allows Sho to create six large icy tornados that circle around him and harm any opponent they touch.
- The Woolly Triple Axel: The Woolly Triple Axel is a pin that allows Sho to create a giant icy tornado that he stands inside of.
- A Day Off Outside: A Day Off Outside is a pin that allows Sho to create four tornados that circle around him and harm any opponent they touch.
- The Cozy Hiltop Windmill: The Cozy Hiltop Windmill is a pin that allows Sho to create six tornados that circle around him and harm any opponent they touch.
- The Breezy Ovine Wind: The Breezy Ovine Wind is a pin that allows Sho to create a giant tornado that he stands inside of.
- A Tasty Ovine Snack: A Tasty Ovine Snack is a pin that allows Sho to create a gust of wind that pushes the opponents back.
- The Gentle Airplane Pilot: The Gentle Airplane Pilot is a pin that allows Sho to create a large gust of wind that pushes the opponents back.
- The Song of Friendship: The Song of Friendship is a pin that allows Sho to create a small powerful gust of wind that pushes the opponents back.
- The Woolly Jazz Player: The Woolly Jazz Player is a pin that allows Sho to create a powerful gust of wind that pushes the opponents back.
- Back to the Ewe-ture: Back to the Ewe-ture is a pin that allows Sho to create a gust of wind that pushes the opponents back and slows them down by manipulating time.
- Midaregami: Midaregami is a pin that allows Sho to slash the opponent with a sword made of energy.
- Namikuguri: Namikuguri is a pin that allows Sho to slash the opponent with a sword made of water.
- Azamaru: Azamaru is a pin that allows Sho to slash the opponent with a sword made of fire.
- Shishio: Shishio is a pin that allows Sho to slash the opponent with a downward slash with a sword made of fire.
- Fuchin: Fuchin is a pin that allows Sho to slash the opponent with a sword made of wind.
- Tenka Juzumaru: Tenka Juzumaru is a pin that allows Sho to slash the opponent with a sword made of sound.
- Tenka Mikazuki: Tenka Mikazuki is a pin that allows Sho to slash the opponent with a downward slash with a sword made of sound.
- Kurorushi: Kurorushi is a pin that allows Sho to slash the opponent with a sword made of darkness.
- Honebami: Honebami is a pin that allows Sho to slash the opponent with a sword made of darkness.
- Onimaru: Onimaru is a pin that allows Sho to slash the opponent with an upward slash with a sword made of energy.
- Sayosamonji: Sayosamonji is a pin that allows Sho to slash the opponent with an upward slash with a sword made of energy.
- Aizen: Aizen is a pin that allows Sho to slash the opponent with an upward slash with a sword made of energy.
- Kitsunegasaki: Kitsunegasaki is a pin that allows Sho to slash the opponent with an upward slash with a sword made of fire.
- Yukimitsu: Yukimitsu is a pin that allows Sho to slash the opponent with an upward slash with a sword made of fire.
- Tsurumaru: Tsurumaru is a pin that allows Sho to slash the opponent with an upward slash with a sword made of wind.
- Reigetsu: Reigetsu is a pin that allows Sho to slash the opponent with an upward slash with a sword made of wind.
- Jupiter of the Monkey II: Jupiter of the Monkey II is a pin that allows Sho to slash the opponent with a sword made of light.
- Hotaru: Hotaru is a pin that allows Sho to slash the opponent with a sword made of light.
- Takanosu: Takanosu is a pin that allows Sho to dash towards the opponent before tackling them while covered in energy.
- Kumokiri: Kumokiri is a pin that allows Sho to dash towards the opponent before tackling them while covered in energy.
- Iwatoshi: Iwatoshi is a pin that allows Sho to dash towards the opponent before tackling them while covered in stone.
- Omokage: Omokage is a pin that allows Sho to dash towards the opponent before tackling them while covered in stone.
- Taikokane: Taikokane is a pin that allows Sho to dash towards the opponent before tackling them while covered in sound.
- Kasen Kanesada: Kasen Kanesada is a pin that allows Sho to dash towards the opponent before tackling them while covered in sound.
- Just Up Ahead: Just Up Ahead is a pin that allows Sho to stab the opponent with a spear made of energy.
- Honor and Sacrifice: Honor and Sacrifice is a pin that allows Sho to stab the opponent with a spear made of energy.
- All or Nothing: All or Nothing is a pin that allows Sho to stab the opponent rapidly with a spear made of energy.
- One Day Closer: One Day Closer is a pin that allows Sho to stab the opponent rapidly with a spear made of time which slows down time for the opponent.
- Time Is Relative: Time Is Relative is a pin that allows Sho to stab the opponent rapidly with a spear made of time which slows down time for the opponent.
- No Turning Back: No Turning Back is a pin that allows Sho to stab the opponent with a spear made of poison which poisons the opponent.
- Trial Without Error: Trial Without Error is a pin that allows Sho to stab the opponent with a spear made of poison which poisons the opponent.
- Got Your Back: Got Your Back is a pin that allows Sho to stab the opponent with a spear made of darkness.
- Take a Chance: Take a Chance is a pin that allows Sho to stab the opponent with a spear made of darkness.
- No Plan Required: No Plan Required is a pin that allows Sho to stab the opponent with a spear made of electricity.
- Don't Be Shocked: Don't Be Shocked is a pin that allows Sho to stab the opponent with a spear made of electricity.
- Cut Me Down: Cut Me Down is a pin that allows Sho to stab the opponent with a spear made of electricity.
- Quench Your Thirst: Quench Your Thirst is a pin that allows Sho to rapidly stab the opponent with a spear made of poison which poisons the opponent.
- Try It Again: Try It Again is a pin that allows Sho to rapidly stab the opponent with a spear made of poison which poisons the opponent.
- MONOCROW: MONOCROW is a pin that allows Sho to throw two decks of playing cards at the opponent.
- The Idol Within: The Idol Within is a pin that allows Sho to throw three decks of playing cards at the opponent.
- Be My Last: Be My Last is a pin that allows Sho to throw two decks of playing cards made of fire at the opponent.
- All Burned Out: All Burned Out is a pin that allows Sho to throw four decks of playing cards made of fire at the opponent.
- Aspect of Truth: Aspect of Truth is a pin that allows Sho to throw three decks of playing cards made of darkness at the opponent.
- Live Your Truth: Live Your Truth is a pin that allows Sho to throw four decks of playing cards made of darkness at the opponent.
- Watch Your Step: Watch Your Step is a pin that allows Sho to lift a big piece of debris and swing it around at the opponent.
- You Can Overcome: You Can Overcome is a pin that allows Sho to lift a large piece of debris and swing it around at the opponent.
- Look Out Below: Look Out Below is a pin that allows Sho to lift a giant piece of debris and swing it around at the opponent.
- Absolute Relativity: Absolute Relativity is a pin that allows Sho to lift three big pieces of debris and swing them around at the opponent.
- Relativity Absoluteness: Relativity Absoluteness is a pin that allows Sho to create a field of intense gravity that harms the opponent.
- Sugar Beam: Sugar Beam is a pin that allows Sho to rapidly launch balls of energy at the opponent.
- Nighty-Night Beam: Nighty-Night Beam is a pin that allows Sho to rapidly launch balls of energy at the opponent before launching two large energy balls.
- Stylish Beam: Stylish Beam is a pin that allows Sho to rapidly launch balls of icy energy at the opponent before launching a large energy ball.
- Lovebird Magnum: Lovebird Magnum is a pin that allows Sho to rapidly launch balls of icy energy at the opponent before launching three large energy balls.
- Freestyle Launcher: Freestyle Launcher is a pin that allows Sho to rapidly launch balls of icy energy at the opponent before launching six large energy balls.
- Glitter Beam: Stylish Beam is a pin that allows Sho to rapidly launch balls of electrical energy at the opponent before launching a large energy ball.
- Zip-Zap Beam: Zip-Zap Beam is a pin that allows Sho to rapidly launch balls of electrical energy at the opponent before launching a large energy ball.
- Lovely Launcher: Lovely Launcher is a pin that allows Sho to rapidly launch balls of sound energy at the opponent which reflects off of them into other opponents.
- Cupid Launcher: Cupid Launcher is a pin that allows Sho to rapidly launch three balls of sound energy at the opponent which reflects off of them into other opponents.
- Cuddly Launcher: Cuddly Launcher is a pin that allows Sho to rapidly launch three balls of light energy at the opponent.
- Heartthrob Launcher: Heartthrob Launcher is a pin that allows Sho to rapidly launch five balls of light energy at the opponent.
- Icky Beam: Icky Beam is a pin that allows Sho to rapidly launch poisonous bubbles at the opponent and poison them.
- Garbage Gatling: Garbage Gatling is a pin that allows Sho to rapidly launch pieces of trash at the opponent.
- Top Dog Gatling: Top Dog Gatling is a pin that allows Sho to rapidly launch large pieces of trash at the opponent.
- Notice Me Lightning: Notice Me Lightning is a pin that allows Sho to create a field of electricity beneath the opponent to electrocute them.
- Oh Em Gee Lightning: Oh Em Gee Lightning is a pin that allows Sho to create a field of electricity beneath the opponent to electrocute them.
- Trendy Tornado: Trendy Tornado is a pin that allows Sho to create a sandstorm beneath the opponent to harm them with sand and rocks.
- Giddy Graviton: Giddy Graviton is a pin that allows Sho to create a field of intense gravity that harms the opponent.
- Good Mood Graviton: Good Mood Graviton is a pin that allows Sho to create a field of intense gravity that harms the opponent.
- Never Too Young: Never Too Young is a pin that allows Sho to form a forcefield around him to protect him from an opponent's attacks.
- Lost in Space: Lost in Space is a pin that allows Sho to form a forcefield around him to protect him from an opponent's attacks.
- Rainbow Route 66: Rainbow Route 66 is a pin that allows Sho to form a forcefield around him to protect him from an opponent's attacks before harming them with a tornado.
- Hogway to Heaven: Hogway to Heaven is a pin that allows Sho to form a forcefield around him to protect him from an opponent's attacks before harming them with a tornado.
- Heartful Hot Dog: Heartful Hot Dog is a pin that allows Sho to form a forcefield around him to protect him from an opponent's attacks before harming them with rock spikes.
- Star Quaterback: Star Quaterback is a pin that allows Sho to form an energy barrier around him as he charges around, tackling any opponent he rams into.
- Dine 'n' Dash: Dine 'n' Dash is a pin that allows Sho to form an energy barrier around him as he charges around, tackling any opponent he rams into.
- Burin' Boar: Burin' Boar is a pin that allows Sho to form a flaming energy barrier around him as he charges around, tackling any opponent he rams into.
- HOG FANG: HOG FANG is a pin that allows Sho to form a flaming energy barrier around him as he charges around, tackling any opponent he rams into.
- Big Bang Boar: Big Bang Boar is a pin that allows Sho to form an explosive energy barrier around him as he charges around, tackling any opponent he rams into.
- Bolt Boar: Bolt Boar is a pin that allows Sho to form an electrical energy barrier around him as he charges around, tackling any opponent he rams into.
- Mr. Fangman: Mr. Fangman is a pin that allows Sho to form an electrical energy barrier around him as he charges around, tackling any opponent he rams into.
- Rip-Roarin' Red: Rip-Roarin' Red is a pin that allows Sho to form a healing aura that restores Sho and all of his allies of all of their status effects.
- UFO Rescue: UFO Rescue is a pin that allows Sho to form a healing aura that slowly heals him and all of his allies.
- Runaway Rocket: Runaway Rocket is a pin that allows Sho to form a healing aura that slowly heals him and all of his allies.
- HOG Healer: HOG Healer is a pin that allows Sho to form a healing aura that slowly heals him and all of his allies.
- FANG Defender: FANG Defender is a pin that allows Sho to form a forcefield around him to protect him from an opponent's attacks while producing a healing aura that slowly heals him and all of his allies.
- St. Ver's Uppercut: St. Ver's Uppercut is a pin that allows Sho to slash the opponent with a sword made of energy in a combo.
- St. Aestas' Shrapnel: St. Aestas' Shrapnel is a pin that allows Sho to rapidly launch small light-infused objects at the opponent.
- St. Autumnus' Strike: St. Autumnus' Strike is a pin that allows Sho to deliver a powerful charged-up kick.
- St. Hiems' Shotgun: St. Hiems' Shotgun is a pin that allows Sho to launch a powerful shockwave at the opponent.
- Charge Punch E: Charge Punch E is a pin that allows Sho to rapidly punch the opponent twenty times with two giant fists.
- Snare Trap E: Snare Trap E is a pin that allows Sho to seize his opponent with a telekinetic chain.
- Black Cat Crush: Black Cat Crush is a pin that allows Sho to stab the opponent with a spear made of light three times.
- Black Cat Cards: Black Cat Cards is a pin that allows Sho to throw a deck of electrical playing cards at the opponent.
- Black Cat Burst: Black Cat Burst is a pin that allows Sho to form a spike from the ground that stabs the opponent.
- Black Cat Comet: Black Cat Comet is a pin that allows Sho to dunk a flaming boulder on the opponent.
- Black Cat Blades: Black Cat Blades is a pin that allows Sho to create a large number of homing ice swords at the opponent.
- Black Cat Burn: Black Cat Burn is a pin that allows Sho to create a field of black fire beneath the opponent to burn them.
- Spin Twinz: Spin Twinz is a pin that allows Sho to slash the opponent with a sword made of gravity in a combo.
- Hobblin' Hippo: Hobblin' Hippo is a pin that allows Sho to throw six shurikens out in six directions before throwing six large shurikens.
- croaky panic: croaky panic is a pin that allows Sho to throw eight shurikens out in six directions before throwing eight large shurikens.
- I Scream, U Scream: I Scream, U Scream is a pin that allows Sho to place down three bombs that explode after a few seconds that send the opponent into the sky.
- I Scream, U Scream: I Scream, U Scream is a pin that allows Sho to place down three bombs that explode after a few seconds that send the opponent into the sky.
- Bloom 4 U: Bloom 4 U is a pin that allows Sho to place down a large bomb that explodes after a few seconds that send the opponent into the sky.
- Catch a Wave: Catch a Wave is a pin that allows Sho to launch a volley of fifteen water explosive missiles at the opponent.
- Kappa Panic: Kappa Panic is a pin that allows Sho to launch a volley of fifteen water explosive missiles at the opponent.
- Doku Doku Panic: Doku Doku Panic is a pin that allows Sho to shoot out a spiked wire at his opponent and wraps them up in the chain.
- Slitherin' Snake: Slitherin' Snake is a pin that allows Sho to shoot out two spiked wires at his opponent and wraps them up in the chain.
- Ring-a-ling: Ring-a-ling is a pin that allows Sho to throw a large piece of debris at the opponent.
- Flyin' High: Flyin' High is a pin that allows Sho to throw a large piece of debris at the opponent which sends them flying.
- Snap Crackle Popcorn: Snap Crackle Popcorn is a pin that allows Sho to create a whirlpool beneath the opponent to drown them.
- Sunny Side Skillet: Sunny Side Skillet is a pin that allows Sho to create a whirlpool beneath the opponent to drown them.
- Thirsty Frog: Thirsty Frog is a pin that allows Sho to create a field of light beneath the opponent to burn them.
- Golden Kappa Panic: Golden Kappa Panic is a pin that allows Sho to create a field of light beneath the opponent to burn them.
- Cursed Croaker: Cursed Croaker is a pin that allows Sho to create a field of darkness beneath the opponent to damage them.
- Roly Poly Cricket: Roly Poly Cricket is a pin that allows Sho to create a field of darkness beneath the opponent to damage them.
- Chef Amphibie: Chef Amphibie is a pin that allows Sho to create a gust of poisonous wind that pushes the opponents back and poisons them.
- Shockwave: Shockwave is a pin that allows Sho to slash the opponent with a sword made of energy.
- Force Rounds: Force Rounds is a pin that allows Sho to launch balls of energy at the opponent.
- Firestorm: Firestorm is a pin that allows Sho to create a field of fire beneath the opponent to burn them.
- Just Keep Swimmin'!: Just Keep Swimmin'! is a pin that allows Sho to slash the opponent with a sword made of water.
- What a Shock!: What a Shock! is a pin that allows Sho to call down bolts of lightning to strike the opponents.
- Stop the Music!: Stop the Music! is a pin that allows Sho to throw three large boomerangs at the opponent.
- Coochy-Coochy-Coo: Coochy-Coochy-Coo is a pin that allows Sho to throw a large number of poison needles at the opponent and poison them.
- Let's Have Fungis!: Let's Have Fungis! is a pin that allows Sho to throw a large number of bubbles at the opponent.
- Handstandin' Panda: Handstandin' Panda is a pin that allows Sho to lift a building with telekinesis and swing it into the opponent.
- Exercisin' Gator: Exercisin' Gator is a pin that allows Sho to lift the opponent with telekinesis and slam them into the ground repeatedly.
- Aw, That Shucks!: Aw, That Shucks! is a pin that allows Sho to slow down time.
- Holy Guacamole!: Holy Guacamole! is a pin that allows Sho to create a large number of flaming swords that circle around Sho and harm any opponent they touch.
- Thanks Very Mochi!: Thanks Very Mochi! is a pin that allows Sho to seize his opponent with a telekinetic chain.
- Frog: Frog is a pin that allows Sho to throw a large number of bubbles at the opponent.
- Raven: Raven is a pin that allows Sho to throw three birds made of air at the opponent.
- Grizzly: Grizzly is a pin that allows Sho to jump into the air and slash the opponent with claws.
- Jelly: Jelly is a pin that allows Sho to make a moving electrical current that shocks the opponent.
- Wolf: Wolf is a pin that allows Sho to dash towards the opponent before tackling them while covered in light.
- Shark: Shark is a pin that allows Sho to create a powerful wave that harms the opponent.
- Stinger: Stinger is a pin that allows Sho to stab the opponent with a scorpion tail which poisons them.
- Puffer: Puffer is a pin that allows Sho to place two poisonous bombs that explode after a few seconds and poisons them.
- Rhino: Rhino is a pin that allows Sho to create a forcefield around him that damages all opponents that touch him by spouting horns from the ground to stab them.
- Popguin: Popguin is a pin that allows Sho to create five spiked pillars of ice beneath the opponent which shoots up and stabs the opponent.
- Leon: Leon is a pin that allows Sho to seize his opponent with a telekinetic chain.
- Pachy: Pachy is a pin that allows Sho to create a giant spiked horn beneath the opponent which shoots up and stabs the opponent.
- Rex: Rexis a pin that allows Sho to dunk a large t-rex skull on the opponent.
- Pig: Pig is a pin that allows Sho to lift a large golden pig with telekinesis and swing it at the opponent.
- Beringei: Beringei is a pin that allows Sho to slam giant fists into the opponent.
- Cervus: Cervus is a pin that allows Sho to tackle the opponent with deer horns.
- Mr. Mew: Mr. Mew is a pin that allows Sho to fire two powerful lasers at the opponent.
- Grus: Grus is a pin that allows Sho to launch powerful homing balls of darkness at the opponent.
- Iris: Iris is a pin that allows Sho to call down intense torrents of poison rain to strike the opponents.
- Leo Armo: Leo Armo is a pin that allows Sho to deliver a powerful flaming drop kick to the opponent.
- Shiba: Shiba is a pin that allows Sho to launch a large swarm of butterflies at the opponent.
- Leo Armo: Leo Armo is a pin that allows Sho to launch a powerful rainbow beam at the opponent.
- 1 Yen: 1 Yen is a pin that can be exchanged for one yen.
- 5 Yen: 5 Yen is a pin that can be exchanged for five yen.
- 10 Yen: 10 Yen is a pin that can be exchanged for ten yen.
- 50 Yen: 50 Yen is a pin that can be exchanged for fifty yen.
- 100 Yen: 100 Yen is a pin that can be exchanged for one hundred yen.
- 500 Yen: 500 Yen is a pin that can be exchanged for five hundred yen.
- 1,000 Yen: 1,000 Yen is a pin that can be exchanged for one thousand yen.
- 5,000 Yen: 5,000 Yen is a pin that can be exchanged for five thousand yen.
- 10,000 Yen: 10,000 Yen is a pin that can be exchanged for ten thousand yen.
- 100,000 Yen: 100,000 Yen is a pin that can be exchanged for one hundred thousand yen.
- Scarletite: Scarletite is a pin that can be exchanged for for rare items in stores.
- Rare Metal: Rare Metal is a pin that can be exchanged for for rare items in stores.
- Tektite: Tektite is a pin that can be exchanged for for rare items in stores.
- Adamantite: Adamantite is a pin that can be exchanged for for rare items in stores.
- Orichalcum: Orichalcum is a pin that can be exchanged for for rare items in stores.
- Shadow Matter: Shadow Matter is a pin that can be exchanged for for rare items in stores.
- Dark Matter: Dakr Matter is a pin that can be exchanged for for rare items in stores.
- Axiom: Axiom is a pin that can be exchanged for for rare items in stores.
- Dilaton: Dilaton is a pin that can be exchanged for for rare items in stores.
- Dibaryon: Dibaryonis a pin that can be exchanged for for rare items in stores.
- Sfermion: Sfermion is a pin that can be exchanged for for rare items in stores.
Key: Sho Minamimoto (TWEWY) | Leo Cantus | Taboo Sho | Sho Minamimoto (Neo: TWEWY) | Leo Cantus Armo