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Instead of a liege, why don't you try being the princess? I'm sure you could become one. Every girl is capable of being a princess!
~ Nemurin

Summary

Nemurin (ねむりん), also known by her real name Nemu Sanjou (三条合歓), is one of the main characters of Magical Girl Raising Project.

Nemurin is a 24-year-old NEET who became a real magical girl after playing the Magical Girl Raising Project mobile game. Despite becoming a magical girl, Nemurin's laziness gets the better of her, and she spends most of her time in a chatroom listening to the stories of other magical girls.

Nemurin's magic is the ability to enter anyone's dreams. Inside the Dream World, Nemurin is the strongest being and can do almost anything she wants. Nemurin can freely travel between the Dream World and the real world and she can easily defeat any enemy in the Dream World. However, her huge powers inside the Dream World don't work in the real world, because the two realms have different laws.

Powers and Stats

Tier: 2-B | At least 2-B

Name: Nemurin, Nemu Sanjou

Origin: Magical Girl Raising Project

Gender: Female

Age: 24

Classification: Human, Magical Girl

Powers and Abilities:

Resistance to the followings: Conceptual Manipulation (Type 2; Scaling from magical girls who can take hits from Nemurin's Antenna), Sleep Manipulation, Poison Manipulation (Magical girls are immune to poison because their body can nullify its effects), Disease Manipulation (Magical girls can't die from diseases).

All previous abilities, but enhanced, in addition to: Non-Corporeal, Nonexistent Physiology (Type 1) and Abstract Existence (Type 1; Can exist as a pure abstraction inside the Dream World, due to the nature of the world itself, which is conceptual. Can still exist inside the Dream World forever if her real world avatar dies. A portion of her power allowed Ideal Ruler to become one with the primordial chaos and turned Ideal Pukin into the concept of all the evil in the world), Immortality (Type 5), Flight, Weapon Mastery (Can use her pillow as a weapon), Energy Manipulation and Size Manipulation (Can shrink her enemies down or destroy them with her Nemurin Beam. She also allowed Ideal Ruler and Ideal Pukin to become giants), Purification (Type 2; Purified the evil soul of a kaiju), Creation and Toon Force (Created a mosaic to censor violent content), Fourth Wall Awareness (Nemurin is aware to be a fictional character), Reality Warping (Can restore anything inside the Dream World to its original state), Air Manipulation (Can generate a gale which can become a whirlwind and eventually a tornado), Summoning (Can summon a very powerful alien from the sky. Even one of Nemurin's Antennae can summon magical girls from different times and places), Necromancy (Nemurin can bring people back to life), Multiple Languages (Nemurin can help people with translations and can give them tips to overcome the language barrier), Blood Manipulation (Nemurin can clean up blood with her magic), Portal Creation and Dimensional Travel (Can create portals to travel to other people's dreams and can also visit those dreams via sheer speed), Clairvoyance and Extrasensory Perception (Nemurin can detect when a person she met in real life is dreaming and can distinguish magical girls' dreams with normal people's. She is also able to distinguish between a dreamer and made-up dream people), Mind Manipulation (Nemurin can hurt someone's physical body by hurting them in a dream. She also allowed Ideal Ruler to use a hypnotic beam from her third eye), Life Manipulation and Subjective Reality (Was able to bring Swim Swim and Sonia's drawings to life), Creation (Ideal Pukin created a sofa out of nothing with a fraction of Nemurin's power. One of Nemurin's Antennae also created many ideal magical girls as ideal partners for the magical girls summoned there), Morality Manipulation (Nemurin created some ideal magical girls that are much more kind and caring than their original versions, like Beautiful Calamity Mary and Ideal Pfle), Elemental Intangibility Negation (Ideal Pukin could bypass Swim Swim's Intangibility with a fraction of Nemurin's power), Forcefield Creation (Ideal Ruler can create forcefields to protect herself from her enemy's attacks with a fraction of Nemurin's power), Power Bestowal (Gave Ideal Ruler and Ideal Pukin their different powers and gave Swim Swim and Sonia the ability to increase Ideal Ruler and Ideal Sonia's strength and speed through their cheering), Willpower Manipulation (Through her cheering), Speed Manipulation and Statistics Amplification (Attack and Defense), Light Manipulation (Gave Ideal Ruler and Ideal Pukin the ability to use beams of light), Matter Manipulation (Atomic; Gave Ideal Pukin the power to atomize the National Diet Building), Empowerment (Ideal Ruler and Ideal Pukin can become stronger and faster thanks to Swim Swim and Sonia's cheering), Fire Manipulation (Gave Ideal Pukin the ability to shoot fire from her mouth), Ice Manipulation (Gave Ideal Ruler the ability to expel ice from her mouth), Blessed (Allowed Pukin to receive the blessing from the heavens), Large Size (Type 8), Nigh-Omnipresence, Chaos Manipulation and Conceptual Manipulation (Type 2; Turned Ideal Pukin into the concept of all the evil in the world and allowed Ideal Ruler to become one with the primordial chaos), Metal Manipulation (Created Ideal Ruler, whom has a super alloy body), Biological Manipulation and Transmutation (One of Nemurin's Antennae gave Pfle the ability to change Shadow Gale's appearence in response to her altered feelings and allowed her to turn Shadow Gale into Mecha Shadow Gale, a robot), Time Manipulation and Time Travel (Even one of Nemurin's Antennae used the power of the Dream World to access any point along the past and future time axis from any location they desire), Darkness Manipulation (Even one of Nemurin's Antennae can fill the Dream World with darkness), Technopathy and Telekinesis (Nemurin made a television and DVD player turn on by themselves and sent a DVD into the player, making the DVD player start itself up), Memory Manipulation (Once magical girls leave the Dream World, they will forget everything that happened there).

All previous resistances, but enhanced.

Attack Potency: Multiverse Level (Has a strength rating of 3/5, making her comparable to Tama and stronger than the likes of Swim Swim, Ruler, Minael and Yunael) | At least Multiverse Level (Nemurin is the strongest being inside the Dream World and can freely control it with her Antennae. Even one of Nemurin's Antennae would have been able to control the Dream World, fill it with darkness, warp it, consume it and eventually destroy it, if not stopped by a team of magical girls. The Dream World can contain multiple dreams that can exist simultaneously at different time periods and each dream is a universe with its own timeline. One of the Antennae's power was also used by Swim Swim and Sonia to amplify Ideal Ruler and Ideal Pukin until the former became one with the primordial chaos and the latter became the concept of all the evil in the world. Furthermore, Nemurin's Antenna created many ideal magical girls including an ideal version of Shadow Gale and gave Pfle the ability to change Shadow Gale's appearence and powers according to her altered feelings: one of the versions of Shadow Gale was a goddess who ruled the Dream World from the heaven as its one and only creator, and all of that was just a part of the Antenna's power. Nemurin is so powerful that she can easily defeat any enemy inside the Dream World, which includes a kaiju which was considered a threat to the whole universe, a dragon and a monster whose strength is so great that not even a magical girl could defeat them and an alien who easily defeated the dragon and the monster in less than three minutes)

Speed: MFTL+, likely Immeasurable (Has an agility rating of 3/5, making her comparable to Minael and Yunael and faster than Swim Swim, Ruler and Tama) | MFTL+ (Nemurin was able to keep up with a kaiju and easily defeated it; said kaiju was considered an overtime threat to one of the universes inside the Dream World), likely Immeasurable (Inside the Dream World, Nemurin is able to travel anywhere she wants in an instant, including all the various dreams that can exist simultaneously at different time periods, and each dream is a universe with its own timeline. She was able to travel from Ruler's dream to Minael and Yunael's, and finally to Hardgore Alice's dream via sheer speed without using portals. Furthermore, after defeating a kaiju, Nemurin flew off into the stars and reached the gap between dreams and reality, a realm containing white clouds that extend infinitely)

Lifting Strength: Class 50 (Shouldn't be much weaker than La Pucelle, who stopped a moving truck with her bare hands) | Class M (Was able to lift a kaiju by its tail, swung the monster back and forth and slammed it into the ground; said kaiju was over 50 meters long)

Striking Strength: Multiversal | At least Multiversal

Durability: Multiverse Level (Has a durability rating of 3/5, making her more durable than Minael and Yunael, whom survived an attack from La Pucelle) | At least Multiverse Level

Stamina: High, possibly Limitless (As a magical girl, she can't feel hunger and fatigue) | Limitless when she has all her Antennae

Range: Unknown | Multiversal

Standard Equipment: Antennae, Tulip-patterned Pillow

Intelligence: Gifted (Has an intelligence rating of 3/5, making her comparable to Cranberry. Inside the Dream World, Nemurin also solves family disputes, reunites long-lost lovers and helps people with translations)

Weaknesses: Nemurin is very lazy in the real world and she prefers to hear other people recount their experiences rather than experiencing things herself. Her absolute power in the Dream World does not work in the real world, because the two realms have different laws. After Nemurin dies in the real world, her Dream World self becomes weaker and can't freely move in and out of dreams.

Key: Real World | Dream World

  • Dream Manipulation: Nemurin's magic allows her to act freely in a realm known as the Dream World. Within this world, everyone's dreams are connected to each other, and Nemurin is able to enter the dreams of people whom she had met in the real world. The Dream World can contain multiple dreams that can exist simultaneously at different time periods and each dream is a universe with its own timeline. It is possible for Nemurin to reflect whatever happens to a person in the Dream World to the reality. For example, wounds inflicted on a person in the Dream World would carry over into the Real World. Inside the Dream World, Nemurin has absolute power and is the strongest being. She is able to do almost anything within the Dream World. This also means that she can create anything within this realm, including making a person and changing their personality. However, her absolute power in the Dream World does not work in the reality. Furthermore, after Nemurin dies in the real world, her Dream World self becomes weaker and can't freely move in and out of dreams.

  • Strength: 3/5
  • Physical Ability: 3/5
  • Durability: 3/5
  • Agility: 3/5
  • Intelligence: 3/5
  • Mental Strength: 5/5
  • Magic Experience: 5/5
  • Self-assertion: 1/5
  • Ambition/Desire: 1/5
  • Magical Potential: 5/5
  • Magic Rarity: 5/5
  • Communication Skill: 4/5
  • Falling Asleep: 5/5

  • Respect Thread

    Respect Thread (Nemurin)

    Gallery

    Others

    Notable Victories:

    Notable Losses:

    Chara (Undertale), Chara's profile (CSAP Match Archive #43; Both were 2-B and speed was equalized. Battle took place inside the Dream World)

    Inconclusive Matches:

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