FANDOM


Mario Artwork - Super Mario 3D World-0

Hammer

Summary

Mario is the main character and protagonist of the long-running and highly successful Mario series. He was created by Japanese video game designer Shigeru Miyamoto and also serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981.

Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain powers with a plethora of items, such as the Super Mushroom, Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception).

According to Nintendo's philosophy, this allows Mario to fit into many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others.

Powers and Stats

Tier: High 4-C to 4-A, likely 3-C | 2-B

Name: Mario

Origin: Donkey Kong (First Appearance), Super Mario Bros (Official debut)

Gender: Male

Age: 24-25

Classification Human, Hero, Plumber

Powers and Abilities: Superhuman Strength, Speed, Durability, Leaping capabilities, Agility, Maneuverability, Balance, Dexterity, Coordination, Endurance, Stamina, Flexibility, and Reflexes, Combat Skills, Hammerspace, Weapon Mastery, Vehicular Mastery, 4th Wall Awareness, Spin Attack, Fire Manipulation, Shares a telepathic bond with Luigi, Occasional Toon Force (Comically swiped Wendy's castle from existence). With Power-Ups: Statistics Amplification, Transformation, Shapeshifting, Size Manipulation, Flight, Fire Manipulation, Invulnerability, Danmaku, Homing Attack, Healing, Time Manipulation, Explosion Inducement, Shock Wave Generation, Biological Manipulation, Enhanced Swimming, Spin Attack, Statistics Reduction, Metal Manipulation, Invisibility, Intangibility, Summoning (Can summon Yoshi with Yoshi Cookies), Can undo the affects of Sealing (With Power Stars), Resistance to Magical Attacks, Status Effect Inducement, Elemental Manipulation, Fear Manipulation, Sleep Manipulation, Poison Manipulation, Power Nullification, Transmutation, and One Hit Kill (With the Safety Ring or Super Suit)

Attack Potency: Large Star level+ to Multi-Solar System level, likely Galaxy level (Can fight and defeat beings empowered by Power Stars)

Speed: | Infinite (Outpaced and defeated Super Dimentio who planned to destroy every single timeline, exist and move within the utterly timeless void of nonexistence, and then create his own space-times)

Lifting Strength: At least Class G (Effortlessly lifted a castle), certain power-ups like Mega Mushroom increase his strength even further

Striking Strength: Large Star Class+ to Multi-Solar System Class, likely Galactic. Higher with Power-Ups | Multiversal

Durability: Large Star level+ to Multi-Solar System level, likely Galaxy level. Higher with Power-Ups | Multiverse level

Stamina: Very high, Limitless with the Pure Hearts.

Range: Standard melee range. Extended melee range with certain weapons and attacks. Up to Hundreds of Meters with Power-Ups

Standard Equipment:

  • General
  • Fire Flower
  • Super Mushroom
  • Starman
  • Stop Watch
  • Synopsis: Throughout his adventures Mario has been able to utilize a myriad of different Power-Ups and Items that can be stored in a sort of 'inventory' (which runs on Hammerspace logic). Mario can pull out these items at anytime he wishes and apply their affects, the Power-Ups in particular providing a boost in power and allowing him to undergo a minor transformation. Unfortunately, the affects of many of Mario's Power-ups can be dispelled should the opponent land a sufficiently powerful attack, and some Power-ups even have time limits.
  • Fire Flower: Using the Fire Flower Mario can become "Fire Mario", allowing him to throw fireballs that bounce along the ground in a linear direction. Mario can also use the Fire Flower as a long range weapon without undergoing his transformation, allowing him to shoot fireballs at a more rapid rate directly from the Fire Flower. For unexplained reasons, Mario's fireballs are able to sustain form in underwater environments and burn enemies all the same.
  • Super Mushroom: Commonly allows Mario to obtain a slight increase in size, enhancing his physical strength, durability, and speed in the process as well as restoring his vitality. In Super Mario 64 DS, this item allowed Mario to grow to gigantic proportions, granting invulnerability and evidently enhanced his physical prowess on a more intense scale, allowing him to deal damage to enemies through mere physical contact.
  • Starman: Using the Starman (Also called Super Star) Mario is coated in a vibrant aura, rendering him invulnerable to attacks that would normally injure him. It also enables substantial increases in speed, jumping height, and agility. In addition, he is able to deal damage to enemies through mere physical contact.
  • Hammer:
  • Gold Flower:
  • Mega Mushroom:
  • Mini Mushroom:
  • Ice Flower:
  • Tanooki Leaf
  • Tanooki Suit
  • Metal Cap:
  • Vanish Cap:
  • Wing Cap:
  • P-Wing:
  • Frog Suit:
  • Statue Leaf:
  • Rainbow Star:
  • Cape Feather:
  • Carrot: Transforms Mario into Bunny Mario.
  • Boomerang Flower:
  • Super Bell:
  • Boo Mushroom:
  • Double Cherry:
  • Rock Mushroom:
  • Hammer Suit:
  • Invincibility Leaf:
  • Superball Flower:
  • Battle Cards:
  • Stop Watch: Clock-like item that allows Mario to slow down or stop time to immobilize enemies.
  • Koopa Shells:
  • POW Block:
  • Jump Shoes:
  • Yoshi Cookies:
  • Safety Ring
  • Super Suit


  • Synopsis:
  • Cappy:
  • F.L.U.D.D.: An artificial intelligence in the form of a multipurpose water pack Professor Elvin Gadd. It stands for Flash Liquidizer Ultra Dousing Device
  • Toads:
  • Yoshi:
  • Red Yoshi:
  • Blue Yoshi:
  • Yellow Yoshi:
  • Goombario:
  • Kooper:
  • Bombette:
  • Parakarry:
  • Lady Bow:
  • Watt:
  • Sushie:
  • Lakilester:
  • Goombella:
  • Koops
  • Madame Flurrie:
  • Mini-Yoshi:
  • Vivian:
  • Admiral Bobbery:
  • Ms. Mowz:
  • Wiggler Segments:
  • Pixls
    • Tippi:
    • Thoreau:
    • Boomer:
    • Slim:
    • Thudley:
    • Carrie:
    • Fleep:
    • Cudge:
    • Dottie:
    • Barry:
    • Dashell:
    • Piccolo:
    • Tiptron:


  • Synopsis:
  • Pure Hearts:
  • Star Rod:
  • Power Stars:
  • Grand Star:
  • Crystal Stars:
    • Diamond Star:
    • Emerald Star:
    • Gold Star:
    • Ruby Star:
    • Sapphire Star:
    • Garnet Star:
    • Crystal Star:


  • Coins:
  • Mushroom Block:
  • Vegetables:
  • Banana Peel:
  • Lightning: Shrinks the target, reducing their speed and durability.
  • Bombs:
  • Royal Magic Wands: Used in Super Mario Bros. 3.
  • Random biplane: Near the end of Super Mario Land, Mario used a weaponized biplane that could shoot cannonballs. He uses this to destroy Tatanga's warship.
  • Power Balloon:
  • Boo: Used in Mario Kart series.
  • Golden Mushroom:

Intelligence: Gifted academically. Mario is known to be proficient in a number of occupations, the most notable of which includes possessing a doctorate and having knowledge as a physicist. He is also very skilled in a wide variety of sports, such as golf, tennis, and kart racing.

Weaknesses: Most of his Power-ups will wear off if he's hit with a sufficiently strong attack. Certain Power-ups have time limits. Despite his apparent ability to survive in the vacuum of space, Mario requires oxygen to live and cannot breathe underwater (but he can hold his breath for large periods of time). Will take additional damage from attacks should his Cap be removed. | Needs the other Heroes of Light to obtain this power, but can act independently afterward

Notable Attacks/Techniques:

Jumping Prowess:

  • Synopsis: Mario seems to have his own fighting style that revolves around his agility and his ability to jump. He can perform various jump techniques:
  • Jump: Mario leaps onto the foe's head, dealing damage.
  • Spin Jump:
  • Long Jump:
  • Triple Jump:
  • Wall Kick:
  • Dive:
  • Slide Kick:
  • Ground Pound:
  • Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
  • Ultra Jump: A stronger variant of the Super Jump that can attack multiple enemies at once.

Pyrokinesis

  • Synopsis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques include:
  • Fire Orb: Mario fires an assault of small fireballs at his target.
  • Super Flame: Mario unleashes a barrage of large and powerful fireballs from his fist.
  • Ultra Flame: Mario launches enormous fireballs that attack all foes in the vicinity. The entire surrounding area glows red during this attack.

Key: Base | With Pure Hearts

Gallery

Other

Notable Victories:

Notable Losses:

Inconclusive Matches: