He is an anthropomorphic echidna and the current guardian of the Master Emerald, a powerful ancient relic which is his solemn duty to protect from anyone who wants to abuse it. He is also the sole remaining descendant of the Knuckles Clan and last of the echidnas on earth.
A loner by nature, Knuckles is independent, headstrong and serious, yet gullible and short-tempered to a fault. He is fully devoted to his duty, spending most of his time on Angel Island protecting the Master Emerald, and rarely cares for anything that is not important. When his friends and others are in need of his help, however, Knuckles can always be relied on being willing to leave his post and prove himself a true and good-hearted hero. He is also one of Sonic's oldest friends and rivals.
Powers and Stats
Tier: 7-B | 5-A | 4-A | At least 2-B
Name: Knuckles the Echidna
Origin: Sonic the Hedgehog 3
Age: Late teens
Classification: Anthropomorphic Echidna, Guardian of the Master Emerald
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Hand-to-Hand Combat Skills, Spin Dash, Wallcrawling, Forcefield Creation (Can be of electricity and fire variety), Invulnerability (With the Invincibility Monitor), Burrowing, Gliding, Chaos Energy Absorption, Statistics Amplification (With Hyper Mode or Speed Shoes) | All aforementioned abilities in addition to the ability to Enhanced Combat Skills, Enhanced Gliding, Advanced Acrobatics, Extrasensory Perception (Can sense Chaos Energy), Enhanced Senses (Hearing and smell), Chaos Energy Manipulation (Can use the Master Emerald and control its power), Flight (With Extreme Gear), Statistics Amplification (By himself, with Extreme Gear, or with the Master Emerald), Homing Attack, Shock Wave Generation (Can generate damaging shock waves that can disorientate or dizzy opponents) , Magma Manipulation (Can generate a small "volcanic eruption" by punching the ground), Explosion Inducement (By himself or Mole Bombs), Geokinesis, Healing, Afterimage Creation, Can see invisible beings and objects (With his Sunglasses), Can harm intangible beings such as ghosts, Weapon Mastery (With his Shovel Claws, Piko Piko Hammer, and other weapons), Fire Manipulation (Can imbue his punches with fire), Electricity Manipulation (Can cast lightning bolts down upon the opponents), Minor Air Generation (Can give himself air to breathe with the Air Necklace), Shapeshifting (With Color Powers), Laser Mimicry (With Cyan Laser), Burrowing (With Yellow Drill), Gravity Manipulation and Transmutation (Via Indigo Asteroid), Intangibility and Flight (Most Color Powers render his being intangible and allow him to fly through the air) | All of his previous abilities on a drastically enhanced scale, True Flight, Chaos Energy Manipulation , Positive Emotion Empowerment/ Bond Empowerment, Invulnerability, Immunity to Mind Manipulation (As he is empowered by the Chaos Emeralds) | All of his abilities increased to an even greater scale than his Super form, Can breathe underwater, Can create a shock wave strong enough to destroy any enemies around him by gliding into walls (Nicknamed "Gliding Shock Wave Attack" by fans)
Attack Potency: City level (Matched Classic Sonic and was able to injure him in combat, who survived an explosion that covered a portion of the troposphere. Fought on par with the Heavy King) | Large Planet level (A consistent rival of Sonic. Fought Infinite's Replicas.) | Multi-Solar System level (Empowered by the Chaos Emeralds, which even at their weakest should vastly exceed the power of the Final Egg Blaster. Aided in the defeat of Metal Overlord) | At least Multiverse level (Empowered by the Super Emeralds)
Speed: FTL (Swift enough to keep pace with the likes of Classic Sonic and Tails. Kept pace with the Heavy King. Can easily dodge lightning bolts, electricity, and lasers. Could dodge attacks from Super Mecha Sonic) | FTL to FTL+ (Can contend with Modern Sonic in footraces in Sonic Rivals, Sonic Rivals 2, and Sonic Forces: Speed Battle) | Massively FTL+ | Infinite
Lifting Strength: At least Class 10 (Far stronger than Classic Tails) | Class 50 (Stopped the Riot Train alongside the rest of Team Sonic) | At least Class Z | Infinite
Striking Strength: City Class | Large Planet Class | Multi-Solar System level | At least Multiversal
Durability: City level (Took a beating from both Classic Sonic and Tails and was just dazed) | Large Planet level | Multi-Solar System level | At least Multiverse level
Stamina: Very high, among the highest on Sonic's team. Limitless as Super and Hyper Knuckles
Range: Standard melee range. Hundreds of meters with his attacks. | Standard melee range. Interstellar with his abilities | Standard Melee Range. At least Multiversal with his abilities
Standard Equipment: The Master Emerald, Mole Bombs, Piko Piko Hammer, Drill Claws, Extreme Gear
Intelligence: Book smart (seems to have extensive knowledge of ancient civilizations, as he was able to translate an ancient language in the Gigan Rocks), Expert martial artist (many character bios seen in game manuals renown Knuckles for his martial art skills in comparison to the rest of the cast, can outfight beings with thousands of years of combat experience such as Gizoids and members of the Nocturnus Clan, is a clever combatant keen on using his surroundings to his advantage), though a little naive (trusts individuals like Eggman despite him tricking him many times though it is stated that Knuckles has grown skeptical of the Doctor).
Weaknesses: His attacks are reabable
- Punch Attack: Knuckles' triple punch combo.
- Drill Claw: A downward flaming attack at the foes.
- Deep Impact: Knuckles performs a punch which is so powerful that it causes friction with the air, creating a small explosion.
- Maximum Heat Knuckles Attack: Knuckles strikes his enemies with a high-speed homing attack after charging his power.
- Thunder Arrow: Knuckles summons lightning bolts to strike his target.
- Meteor Crush: Knuckles throws a meteor from the sky using his earth manipulation powers.
- Knuckles Heal: Knuckles uses "the power of earth" to heal himself.
Key: Classic Knuckles | Adventure and Modern Knuckles | Super Knuckles | Hyper Knuckles