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Knuckles the echidna by mintenndo-d83niyh-0

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Knuckles 16

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Knucklessupershield (1)

Super Knuckles

Summary

He is an anthropomorphic echidna and the current guardian of the Master Emerald, a powerful ancient relic which is his solemn duty to protect from anyone who wants to abuse it. He is also the sole remaining descendant of the Knuckles Clan and last of the echidnas on earth.

A loner by nature, Knuckles is independent, headstrong and serious, yet gullible and short-tempered to a fault. He is fully devoted to his duty, spending most of his time on Angel Island protecting the Master Emerald, and rarely cares for anything that is not important. When his friends and others are in need of his help, however, Knuckles can always be relied on being willing to leave his post and prove himself a true and good-hearted hero. He is also one of Sonic's oldest friends and rivals.

Powers and Stats

Tier: 8-A, likely 7-C5-A | At least 4-A | Unknown. At least 2-B

Name: Knuckles the Echidna

Origin: Sonic the Hedgehog 3

Gender: Male

Age: 17

Classification: Anthropomorphic Echidna, Guardian of the Master Emerald

Powers and Abilities: Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatant, Spin Dash, Forcefield Creation (Can be of electricity and fire variety), can glide through the air, Statistics Amplification (can increase his combat speed via Hyper Mode) | All aforementioned abilities in addition to the ability to sense Emerald power, can use the Master Emerald and control its power, Burrowing, Homing Attack, Supernatural Combat, can punch the ground hard enough to create a shock wave that trips opponents or cause a small volcanic eruption, Can cause explosions with or without the use of explosives, Limited Geokinesis, Earthquake GenerationHealingAfterimage Creation, Power Augmentation (can increase his attack power), Can see invisible beings and objects (with the Sunglasses), Can harm intangible beings such as ghosts, Skilled with several weapons, Electricity Manipulation (can cast lightning bolts down upon the opponents), Minor Air Generation (Can give himself air to breathe with the Air Necklace) | All of his previous abilities on a drastically enhanced scale, True Flight, Chaos Energy Manipulation, Positive Emotion Empowerment/ Bond Empowerment, Invulnerability, Resistance to Soul Manipulation and Immunity to Mind Manipulation (Empowered by the Chaos Emeralds) | All of his abilities increased to an even greater scale than his Super form, Can breathe underwater, Can create a shock wave strong enough to destroy any enemies around him by gliding into walls (Nicknamed "Gliding Shock Wave Attack" by fans)

Attack Potency: Multi-City Block level, likely Town level (Fought both Classic Sonic and Classic Tails at the same time) | Large Planet level (A consistent rival of Sonic. Aided the Resistance in a battle against Infinite's Virtual Reality Projections during the events of Sonic Forces) | At least Multi-Solar System level (Empowered by the Chaos Emeralds and aided in the defeat of Metal Overlord ) | Unknown. At least Multiverse level (Empowered by the Super Emeralds)

Speed: Likely Sub-Relativistic+ (Escaped Classic Sonic several times through the events of Sonic 3 and Knuckles) | FTL to FTL+ (Can contend with Modern Sonic in footraces in Sonic Rivals, Sonic Rivals 2, and Sonic Forces: Speed Battle) | Massively FTL+ | Infinite

Lifting Strength: At least Class 10 (Far stronger than Classic Tails) | Class 50 (Stopped the Riot Train alongside the rest of Team Sonic) | At least Class Z | Infinite

Striking Strength: Multi-City Block Class, likely Town Class | Large Planet Class | At least Multi-Solar System level | At least Multiversal

Durability: Multi-City Block level, likely Town level (Took a beating from both Classic Sonic and Classic Tails but was just dazed) | Large Planet level | At least Multi-Solar System level | At least Multiverse level

Stamina: Very high, among the highest on Sonic's team

Range: Standard melee range. Hundreds of meters with his attacks. | Standard melee range. At least Interstellar wit his abilities

Standard Equipment: The Master Emerald, Mole Bomb, Piko Piko Hammer, Drill Claws

Intelligence: Book smart (seems to have extensive knowledge of ancient civilizations, as he was able to translate an ancient language in the Gigan Rocks), Expert martial artist (many character bios seen in game manuals renown Knuckles for his martial art skills in comparison to the rest of the cast, can outfight beings with thousands of years of combat experience such as Gizoids and members of the Nocturnus Clan ) , though a little naive (trusts individuals like Eggman despite him tricking him many times though it is stated that Knuckles has grown skeptical of the Doctor).

Weaknesses: His attacks are reabable

Notable Attacks/Techniques:

  • Punch Attack: Knuckles' triple punch combo.
  • Drill Claw: A downward flaming attack at the foes.
  • Deep Impact: Knuckles performs a punch which is so powerful that it causes friction with the air, creating a small explosion.
  • Maximum Heat Knuckles Attack: Knuckles strikes his enemies with a high-speed homing attack after charging his power.
  • Thunder Arrow: Knuckles summons lightning bolts to strike his target.
  • Meteor Crush: Knuckles throws a meteor from the sky using his earth manipulation powers.
  • Knuckles Heal: Knuckles uses "the power of earth" to heal himself.

Key: Classic Knuckles | Adventure and Modern Knuckles | Super Knuckles | Hyper Knuckles

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: